LEARNING OUTCOMES

LEARNING OUTCOMES 4

Both individually and in teams, you apply a relevant methodological approach used in the professional field to formulate project goals, involve stakeholders, conduct applied research, provide advice, make decisions, and deliver reports. In doing so, you keep in view the relevant ethical, intercultural, and sustainable aspects.

ADVICE REPORT

I wrote information about: - Current Situation Analysis/SWOT, - Methodology: 4. Conducting Survey, and Abstract.

Gitwiki about the Advice Report

BRAINSTORMING

The group was kinda procrastinating so I initiated a brainstorming session. I looked online for fun methods that we could use to engage the group and just have a good time. I chose lotus blossom and brain writing. The brainstorming session was a great success, we had fun generating ideas and it really helped us get back on track.

Gitwiki about our brainstorming session

CLIENT PITCH VIDEO

Me and Minh worked on our pitch video in which we presented ourselves to the client. It is a short presentation where we tell the client about our team and what we can offer them.

Gitwiki about the pitch Video

COMPETITIVE ANALYSIS

For our project we had do to research and I took the task to do secondary research about gamification and look at competitors that are gamified such as Duolingo. It was important since gamification is our desired method to keep our target audience engaged and it matches the age group well.

Gitwiki about the competetive analysis

SURVEY

Sander created a base of questions which I asked feedback on and I got told that they were too detailed since our target audience is a bit too young for advanced English. After that I took it upon myself to create the survey. I asked feedback on it, made changes to questions, simplified them, deleted unnecessary ones, created a poster for the survey, put it in google forms and I have summarized the findings.

Gitwiki about the survey View survey

A/B TESTING

I had two ideas sketched out but was not sure which one to use and further develop. So I did an A/B test to figure out which version the target audience was most attracted to. It went really well, I went to people that fit the age group of our target audience and asked them a couple questions to see how much they like the idea and which emotions came up for them. I wrote all of the data down and analysed them.

Gitwiki about the A/B test

SCRUMBOARD

We have sprints each lasting an average of 2 weeks and after each sprint we have a retrospective and we use the Keep, Add, Less & More method. We do something like a stand-up meeting where we let each other know on what everyone is working on and we keep each other up-to-date. For each task we link it to which Learning Outcome it is connected to.

Gitwiki about the scrum View trello